![]() It's not quite as bad for the Type A since Slugs can telepathically track the enemy boarders, and the Type A helps its two-Slug starting crew by being pre-equipped with blast doors. The first two Slug cruisers, but especially the Type B.On the other hand, it also gave Zoltans the special ability to explode and damage enemies when they die, giving at least a little hope to the Zoltan Type C with its clone bay. Their Zoltan Shield augment can prevent enemy ships from using their teleporters or launching boarding drones while it's active, but the Advanced Edition introduces a special augment that allows enemies (and the player) to get past it, and several random events involve its use. Due to their reliance on Zoltan crewmembers for power, relocating them to different rooms to fight off boarders may cause ship systems to lose power, resulting in weapons getting canceled, cloaks getting deactivated, shields dropping, etc. ![]() Type C at least has a Lanius and a clone bay. The Type A, however, has a Medbot Dispersal augment to help its crew in combat, and the Type B can be run almost completely depressurized (outside of the cockpit) once you get blast doors, and until you get extra crew, as its "crew" of internal drones don't need oxygen. The first two Engi cruisers (Type A has two Engis and a Human, Type B has just a single Engi), seeing as Engis do half-damage in combat.Boarding parties, especially Mantis boarders or large 4-man groups, for ships that start off with small and/or combat-incompetent crews, which include:.Just about every ship in the game has a certain strategy it's just not cut out to handle, at least until you somehow acquire the hardware and/or crew to make up for starting deficiencies.
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